C1 Video Games

video games

Lesson 12/09/24

-Fortnite
-Roblox
-Minecraft
-among us
-gta
-red dead
-cod
-7 days to die
-dumb ways to die
-sims

Roblox

an online game platform and game creation system developed by Roblox Corporation that allows users to program

games created by themselves or other users.


do now 19/09/24


what media forms are there?

  • magazines
  • radio
  • film
  • gaming
  • tv
  • adverts
  • newspaper
  • podcasts
  • music


  Decade. game.

1970s. pong
1980s. game boy

1990s. tomb raider.


do now lesson 26/09/24

  1. pies
  2. personal identity 
  3. information
  4. entertainment
  5. social interaction
task
  1. roblox
  2. you can play with your friends,you can customise your avatar.
AUGMENTED REALITY
-a technology that superimposes a computer-generated image on a user's view of the real world
-65+ plays video games.
-45% of females play video games.

case study: Fortnite
  1. epic games.
  2. 2017.
  3. 32 billion dollars.
  4. save the world.etc.
  5. you run around with weapons and eliminate people.
  6. combat.
  7. tik tok, instagram, snapchat.
  8. multi team games.
  9. it projects it with things people like.
  10. using a headset to talk to people.



do now                                                                               3/10/24 
  1. epic games
  2. 1991
  3. third person shooter
  4. personal identity, information, entertainment, social interaction
  5. interactive experience.
                                          exploring context


prince harry video on Fortnite
  • the main points in the video are that Fortnite is a highly addictive game for anyone and any age, promotes people to violent. prince harry believes it should be banned and that it should be monitored for young teens. i kind of agree with parts of it that little kids shouldn't be able should play because they can become violent and always plays video games. and more people would stay at home and never actually see your friends in real life.

healthcare triage on video games
  •  the main points are that people too young are playing these games. and that people are getting sad thoughts and becoming depressed because they dont have an actual life and they just stay at home. i partly agree with this because i think kids are getting sadder and sadder each time. and morxe and more kids are playing games, so they could also become anti-social.
banddura and video games

  •  the main points in this video is that if you show kids violence or guns or anything violent then the kids would think that its okay if they do the same thing.

Comments

  1. 19/9 Please copy your work across from your power point.

    ReplyDelete
  2. 19/9- T: 2 more detail of specific game examples needed that are applied to each part of the theory.

    ReplyDelete

Post a Comment